Decks for 1v1 or 2v2

As updates are being added with new troops to find and new areas in the lobby to explore its hard to keep up, always trying to keep your spot on the leaderboard is hard, even harder for those people who want to take it. Here I will share newer decks for new cards, introducing new mechanics or special combos that could secure your victory.

Here are some 1v1 deck archetypes:

Noob Rush
This type of deck involves a lot of noobs dealing a huge amount of damage, however the archetype is easily countered by spells like lightning, so whenever you start a push start it at the middle, that way if they don't stop it right away you could take up to two towers at once, however this deck is for more higher level players, specifically for players who beat the extra orc campaign, which is unlocked once you beat the pirate and the orc campaign. DECK: Royal Bridge Spam

Level 4+ Noobs (Cycle Card)

Level 4+ Balloon Noobs (Anti-air)

Level 2+ Engineer Noob (Punish card)

Level 3+ Slingshot Noob (Cycle Card/Semi Anti-Air)

Level 3+ Bomber Noob (Swarm Killer)

Level 2+ King Noob (Main win-condition

MEGA: Level 2+ Chaos Noob (To defend pushes)

or Level 5+ Tall Noob (Also to defend pushes)

This deck primarily consists of defending pushes and using your leftover units to build a push. Obviously, most decks in this archetype are weak to spells so if you discover your opponent using them you should split your pushes to lock in a win.

DECK: Fatloon

Level 4+ Shards/Noobs (Cycle Cards)

Level 3+ Noob Hut (Only building, defend it at all costs)

Level 4+ Noob Horde (Main defensive troop)

Level 1+ Fat Balloon Noob (Main win-condition)

Level 5+ Balloon Noobs (Support units and anti-air)

Level 5+ Lightning (To take out glass cannons)

Level 4+ King Noob (To boost ALL your troops)

Mega Card: Level 5+ Tall Noob (To defend pushes and support your push)

This deck primarily consists of defending until 2x Blockite starts. At that point you should start building a huge push in order to lock in a win. If your opponent has spells you should split your pushes to threaten both towers.

Deck:Hut Spam

Level 5+ Noob Hut (Semi win-condition)

Level 4+ King Noob (Main win-condition)

TBA